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What is the Complexity of the Flood Fill Algorithm?

Published in Algorithm Complexity 4 mins read

The flood fill algorithm's complexity is directly proportional to the size of the area it processes. Specifically, its time complexity is typically O(A), and its space complexity is also O(A), where A represents the total number of pixels or cells within the contiguous region that is ultimately filled.

Understanding Flood Fill Complexity

Flood fill operates by traversing and changing the color of connected pixels starting from a seed point. It explores all adjacent pixels that match a target color and replaces them with a new fill color. This process continues until all connected pixels of the target color have been visited and recolored.

Because each pixel in the filled area is visited and processed at most once, the algorithm's performance scales linearly with the number of pixels it needs to touch. For example, if you are filling a square region on a grid, and the number of pixels in that region is M, the algorithm will perform M operations. If the square has a side length of N, then M = N^2, and the complexity would be O(N^2).

Time Complexity Explained

The time complexity of flood fill is measured by the number of operations required to fill the designated area.

  • Best Case: If the starting pixel is an isolated pixel or a very small region, the algorithm runs very quickly, visiting only a few pixels.
  • Worst Case: In the worst case, the algorithm might have to visit nearly every pixel in the entire grid if the fill area spans most of it. For a grid of dimensions W (width) and H (height), the maximum possible filled area is W × H. Thus, the worst-case time complexity is O(WH)*.

Here's a summary of time complexity scenarios:

Scenario Description Time Complexity
Small Connected Area Filling a small, isolated region. O(A)
Large Connected Area Filling a substantial portion of the grid. O(A)
Entire Grid (Worst Case) Filling almost the entire W × H grid. O(WH) or O(N^2) for an NxN* grid

Space Complexity Explained

The space complexity of flood fill depends on the implementation approach (recursive vs. iterative) but is generally proportional to the maximum number of pixels stored in the call stack (for recursion) or queue/stack data structure (for iteration).

  • Recursive Implementation: Uses the call stack. In the worst case, if the filled area is a long, narrow path, the recursion depth can be very high, leading to O(A) space complexity. This can potentially lead to a stack overflow for very large areas.
  • Iterative Implementation (BFS/DFS with explicit stack/queue): Uses an explicit data structure (like a queue for Breadth-First Search or a stack for Depth-First Search). The maximum size of this queue or stack will be proportional to the perimeter of the filled area at its widest point, which in the worst case can still be O(A) (e.g., a diagonal line or a spiral pattern that needs many pixels in the queue simultaneously).

Factors Influencing Complexity

Several factors can influence the actual performance of the flood fill algorithm:

  • Size of the Grid: Larger grids naturally allow for larger fill areas, increasing complexity.
  • Shape of the Filled Area: A compact, circular fill area might be processed differently (in terms of stack/queue depth) than a long, winding path, though the overall O(A) complexity remains.
  • Connectivity (4-way vs. 8-way):
    • 4-way connectivity: Checks only horizontal and vertical neighbors.
    • 8-way connectivity: Checks horizontal, vertical, and diagonal neighbors.
      Both maintain O(A) complexity, but 8-way might process slightly more neighbors per pixel, leading to a marginally higher constant factor.

Practical Implications

Understanding the complexity helps in predicting performance:

  • Real-time applications: For interactive tools, developers need to ensure the algorithm remains responsive even for large fill operations. Optimizations or alternative algorithms might be considered if performance is critical for very large images.
  • Memory Usage: The space complexity is crucial for environments with limited memory, such as embedded systems or web applications. Iterative solutions are often preferred to avoid stack overflow issues associated with deep recursion.

In conclusion, the efficiency of the flood fill algorithm is primarily determined by the extent of the area it needs to fill, making it a highly intuitive and generally efficient solution for many image processing and graph traversal tasks.