Metal Cat has 12 HP at Level 20. Despite this seemingly low health, its unique "Metal" special ability makes it incredibly durable against most attacks.
Understanding Metal Cat's Durability
While Metal Cat's raw health points are minimal, its true strength lies in its special ability. As a "Metal" unit, it fundamentally changes how it takes damage:
- Damage Reduction: Metal Cat only takes 1 damage from any non-critical or non-toxic attack. This means that even if an enemy unit hits for thousands of damage, Metal Cat will only lose 1 HP unless the attack is a critical hit or inflicts poison. This makes it an effective shield against high-damage, non-critical attackers.
Metal Cat's Key Statistics
Here's a breakdown of Metal Cat's core statistics at Level 20:
Statistic | Value |
---|---|
Health (HP) | 12 |
Attack Power | 96 damage |
Damage Per Second | 77.84 DPS |
Recharge Time | 26.67 ~ 17.87 seconds |
Special Ability | Metal (Only takes 1 damage from non-Critical or Toxic attacks) |
Strategic Implications of Low HP and Metal Ability
Metal Cat's design exemplifies a unique defensive strategy in the game. Instead of relying on a large health pool to absorb hits, it leverages its "Metal" ability to negate most incoming damage. This makes it particularly effective for:
- Tanking numerous weak hits: It can withstand a barrage of non-critical attacks from swarms of enemies, absorbing minimal damage per hit.
- Stalling powerful enemies: Even high-damage enemies will struggle to defeat Metal Cat quickly if they lack critical hit capabilities or toxic attacks.
However, its low HP makes it extremely vulnerable to units that can land critical hits or inflict toxic (poison) damage, as these attacks bypass its special ability and deal full damage directly to its small health pool.