To make your Blender viewport appear black and white, you can adjust the background color of the 3D Viewport, modify how objects are displayed in shades of gray, or change Blender's overall interface theme to a monochrome scheme.
Method 1: Changing the 3D Viewport Background Color
This is the most direct way to change the environment of your 3D view to a black, white, or gray tone. Blender allows you to easily set a single color for your viewport background.
- Steps:
- Go to Edit > Preferences.
- In the Preferences window, select the Themes tab on the left.
- Expand the 3D Viewport section.
- Scroll down to find the
Theme Space
section. - Locate
Background Type
. It's often set to "Gradient" by default. - Change
Background Type
toSingle Color
. This option allows you to set a uniform color for the entire background. - Click the color swatch next to
Viewport Background Color
. - Drag the color picker to select pure black, pure white, or any desired shade of gray. You have the flexibility to make it any color, but selecting a single gray tone is key for a black and white effect.
- Optional: To save these preferences permanently, click the Save Preferences button at the bottom left of the Preferences window.
Method 2: Displaying Objects in Black and White (Grayscale) within the Viewport
If you want the actual 3D objects in your scene to appear in shades of gray, rather than just the background, there are a few approaches depending on your viewport shading mode.
For Solid Shading Mode:
This method quickly makes all objects appear as a uniform shade of gray, focusing on their form without color distraction.
- In the 3D Viewport, navigate to the top right corner where the Viewport Shading options are (usually represented by spheres).
- Click the dropdown arrow next to the Solid shading sphere (the second from the left, typically gray).
- Under the Color setting, choose
Single Color
. - Click the color swatch and select a gray shade (e.g., middle gray, light gray, or dark gray). This will make all objects appear uniformly in that single gray color, providing a grayscale representation of your scene's forms.
For Material Preview or Rendered Shading (Advanced Grayscale):
For a more nuanced grayscale effect that respects material properties and lighting (e.g., showing different shades of gray based on original colors and luminosity), you typically involve your materials or Blender's Color Management.
- Material-based Grayscale:
- In the
Shader Editor
, for each material, you can add anRGB to BW
(RGB to Black/White) node after theBase Color
input of yourPrincipled BSDF
(or similar shader). This will convert the material's color information to grayscale before it's displayed. - Ensure your viewport is in
Material Preview
orRendered
shading mode to see the effect of these material changes.
- In the
- Scene-wide Color Management (for Render Output Previews):
- Go to
Render Properties
(camera icon) in the Properties editor. - Expand the
Color Management
panel. - While primarily for render output, you can experiment with
View Transform
settings, but a direct "grayscale" view transform for the viewport isn't a standard feature. Typically, you'd process a rendered image in the Compositor for a true black and white final output.
- Go to
Method 3: Changing Blender's Interface Theme to Monochrome
If "black and white" refers to the entire Blender interface (menus, panels, buttons), you can switch to a theme that uses a monochrome color scheme.
- Steps:
- Go to Edit > Preferences.
- Select the Themes tab.
- At the top, click the dropdown menu next to
Presets
. - Choose a preset like
Blender Dark
(which uses a dark gray scheme),Blender Light
, or explore community-made themes that prioritize black, white, and gray tones. - You can also manually adjust colors for various UI elements under each theme section (e.g.,
User Interface
,3D Viewport
,Node Editor
) to create your own custom black and white theme.
Practical Applications and Considerations
- Focus on Form: Changing the viewport to a single background color or displaying objects in grayscale helps artists focus on the forms, shapes, and lighting of their models without the distraction of color.
- Performance: Simple solid color backgrounds and solid grayscale object display are very light on system resources, which can be beneficial for complex scenes or less powerful hardware.
- Accessibility: A high-contrast black and white theme can improve accessibility for users with certain visual impairments.
Summary of Methods for Black and White Viewport
Feature to Change | Location in Blender | Primary Goal | Notes |
---|---|---|---|
Viewport Background | Edit > Preferences > Themes > 3D Viewport |
Change the backdrop color of the 3D view | Choose Single Color for Background Type . |
Objects Display (Solid) | 3D Viewport > Shading Overlays (Dropdown) |
Make all objects appear a uniform gray | Under Color , select Single Color and choose gray. |
Objects Display (Material) | Shader Editor (RGB to BW Node) |
Convert material colors to grayscale | Requires Material Preview or Rendered viewport mode. |
Blender UI Theme | Edit > Preferences > Themes > Presets |
Change the entire interface to monochrome | Select Blender Dark , Blender Light , or custom themes. |
By combining these methods, you can achieve various degrees of a "black and white" look in your Blender viewport, from a monochrome background to grayscale object display and a minimalist interface.