Crimson Rite involves both a self-inflicted damage cost upon activation and additional damage dealt to enemies with weapon attacks while active, both determined by the Blood Hunter's hemocraft die.
Understanding Crimson Rite Damage
Crimson Rite is a signature feature of the Blood Hunter class, allowing them to imbue their weapons with dangerous magical energy. This powerful ability comes with a significant cost and provides a notable benefit in combat, affecting both the user and their targets.
Damage Taken When Activating Crimson Rite
When you activate a Crimson Rite, you immediately take necrotic damage. The amount of damage is equal to one roll of your hemocraft die. This self-inflicted damage cannot be reduced by any means, making it a guaranteed cost for initiating the rite.
- Damage Type: Necrotic
- Amount: Equal to one roll of your hemocraft die
- Reduction: Cannot be reduced in any way
Extra Damage Dealt by Crimson Rite
While a Crimson Rite is active on your weapon, attacks you make with that weapon become magical and deal additional damage. This extra damage is equal to your hemocraft die and is of a damage type determined by the specific rite chosen. This applies to each successful weapon attack you make with the affected weapon.
- Damage Type: Determined by the chosen rite (e.g., fire, cold, lightning)
- Amount: Equal to your hemocraft die
- Benefit: Attacks become magical, which can bypass resistances or immunities to non-magical attacks.
What is the Hemocraft Die?
The hemocraft die is a dynamic element in the Blood Hunter's abilities. Its numerical value and die type (e.g., d4, d6, d8) typically increase as the Blood Hunter gains levels, reflecting their growing mastery over hemocraft. Therefore, the exact amount of damage, whether taken or dealt, scales with the Blood Hunter's progression. For example, at lower levels, your hemocraft die might be a d4, meaning you'd take 1d4 necrotic damage and deal 1d4 extra damage per hit. As you level up, it might become a d6, then a d8, and so on.
Summary of Crimson Rite Damage Effects
To summarize the damage aspects of Crimson Rite:
Aspect | Damage Description | Key Details |
---|---|---|
Damage Taken | Necrotic damage to the Blood Hunter upon activation. | Equal to one roll of your hemocraft die. This damage cannot be reduced. |
Extra Damage Dealt | Additional damage added to weapon attacks while the rite is active. | Equal to your hemocraft die. The damage type is determined by the chosen rite. Attacks made become magical. |