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Is it OK for a 5 year old to play VR?

Published in Children VR Safety 4 mins read

No, generally, it is not recommended for a 5-year-old to play virtual reality (VR). Most VR headset manufacturers, along with child development and health experts, advise against VR use for children under a certain age, typically 13 years old.

Why VR is Not Recommended for Young Children

Several factors contribute to the consensus that VR is not suitable for children as young as five:

Headset Design and Age Recommendations

A primary reason VR is not recommended for young children is that most VR headsets are not designed for them. These devices are built to fit adult head sizes and eye distances, making them uncomfortable, potentially ill-fitting, and even damaging for a child's smaller head and developing vision. Major VR manufacturers often explicitly state that their products are intended for users aged 13 and above, citing potential risks to young eyes and development.

Content Suitability and Ratings

Another significant concern is the content available for VR. It is crucial to choose games and experiences with the appropriate ESRB (Entertainment Software Rating Board) rating. Unfortunately, very little VR content is created with preschoolers in mind, meaning that most available games and experiences are not only too complex or frightening for a 5-year-old but also lack suitable age ratings. Parents might find it nearly impossible to find content that is genuinely appropriate and beneficial for such a young age.

Potential Health and Developmental Concerns

Beyond the physical fit and content, there are several health and developmental considerations:

  • Eye Strain and Vision: Young children's eyes are still developing. While long-term effects are still being studied, concerns exist about the proximity of screens to developing eyes and how prolonged exposure might affect depth perception or lead to eye strain. Some experts suggest that VR could potentially interfere with normal visual development.
  • Motion Sickness: VR can induce motion sickness, or "cybersickness," in some users due to the disconnect between what the eyes see (movement) and what the body feels (stillness). Young children, whose sensory systems are still maturing, may be particularly susceptible to nausea, dizziness, and disorientation.
  • Cognitive and Behavioral Impact: The highly immersive nature of VR can be intense for a developing mind. Distinguishing between virtual and reality might be challenging for a 5-year-old, potentially leading to confusion, anxiety, or overstimulation.
  • Physical Safety: When immersed in a virtual world, a child can become unaware of their physical surroundings. This increases the risk of tripping, falling, or bumping into objects, especially since the headsets are not designed to fit securely on small heads, further obscuring peripheral vision.

What Parents Should Consider

Given these concerns, parents of 5-year-olds should strongly consider alternatives to VR for entertainment and learning. If you're exploring digital options for your child, focus on:

  • Age-appropriate apps and games: Look for educational games on tablets or computers that are designed for preschoolers and focus on interactive learning rather than intense immersion.
  • Limited screen time: Adhere to recommended screen time guidelines for young children, prioritizing active play, social interaction, and creative activities.
  • Parental involvement: Always supervise any digital interactions and discuss what your child is seeing and doing.

While VR technology continues to evolve, the current consensus and design limitations make it largely unsuitable for very young children. Prioritizing their developing health and safety is paramount.

Aspect Recommendation for 5-Year-Olds
VR Headset Fit Not recommended; headsets are designed for older users (typically 13+) and do not fit properly.
Content Suitability Not recommended; appropriate ESRB-rated content for 5-year-olds in VR is virtually non-existent.
Potential Health Risks Concerns include eye strain, motion sickness, cognitive overstimulation, and physical safety hazards.
Developmental Stage Young children's brains and sensory systems are still developing, making them more vulnerable to adverse effects from intense VR immersion.