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Can you play split-screen on cloud gaming?

Published in Cloud Gaming Multiplayer 3 mins read

No, you generally cannot play split-screen on cloud gaming services. Cloud gaming platforms are designed primarily for a single user streaming a game from a remote server and do not support local multiplayer functionalities like split-screen.

Understanding Cloud Gaming and Local Multiplayer

To clarify why split-screen gaming isn't compatible with cloud gaming, it's helpful to understand the underlying mechanics of both.

How Cloud Gaming Operates

Cloud gaming involves streaming video games over the internet from powerful remote servers directly to your device. This means:

  • Remote Processing: The game's computations and graphics rendering occur on a server located in a data center, not on your local device (like a console or PC).
  • Video Stream Delivery: What you see on your screen is a live video feed of the game running remotely, similar to watching a video.
  • Input Transmission: Your controller inputs (e.g., button presses, joystick movements) are sent over the internet to the server, which then processes these actions within the game and sends back an updated video stream.

What is Split-Screen Gaming?

Split-screen gaming is a form of local multiplayer where multiple players share the same physical display. The screen is divided into sections, with each section showing a different player's perspective within the game. This setup typically requires:

  • Multiple Local Inputs: Each player uses their own controller connected directly to the local gaming device.
  • Local Rendering: The console or PC on-site must render multiple distinct camera views simultaneously and combine them onto a single screen.
  • Physical Proximity: Players are usually in the same room, interacting with a single screen.

Why Split-Screen Isn't Supported on Cloud Gaming Platforms

The fundamental architecture of cloud gaming platforms makes split-screen functionality impractical or impossible:

  • Single Video Stream Focus: Cloud gaming services are optimized to deliver a single, high-quality video stream to one user at a time. Sending multiple distinct video feeds for different players within the same game session to a single client device would significantly increase bandwidth demands and processing complexity on both the server and the client.
  • Input Management Challenges: While a local device can connect multiple controllers, routing these separate inputs effectively to distinct player characters within a single, streamed game session, especially with low latency, is not natively supported by most cloud gaming infrastructures designed for individual user input.
  • Server-Side Design: The server instance running your game session is typically configured to process the game for one user's experience. Adapting this to manage multiple local player perspectives simultaneously, and then encoding all of that into a single coherent video stream for one device, goes against the streamlined model of cloud gaming.

Cloud gaming platforms are built to provide a dedicated, individual gaming experience, making traditional local multiplayer options like split-screen incompatible with their current design.

Alternatives for Multiplayer on Cloud Gaming

While local split-screen isn't an option, cloud gaming excels at other forms of multiplayer interaction:

  • Online Multiplayer: The primary way to play with friends on cloud gaming is through online multiplayer. Each player accesses the game via their own separate cloud stream from their respective locations, just as they would with a traditional console or PC.
  • Co-op and PvP: Most games that offer online cooperative (co-op) or player-versus-player (PvP) modes are fully supported for cloud gaming, allowing you to team up or compete with players globally or across your friends list.

For games traditionally known for their split-screen modes, such as many racing games, fighting games, or some adventure titles, playing them via cloud services typically means utilizing their online multiplayer features instead.