In the intriguing world of Control, protagonist Jesse Faden acquires five distinct psychic abilities that are central to navigating the Oldest House and combating the Hiss. These supernatural powers are not merely combat tools but also crucial for exploration and solving environmental puzzles within the Federal Bureau of Control.
The Core Psychic Abilities of Jesse Faden
Jesse's journey to becoming the Director of the FBC is defined by her mastery over these incredible powers. They transform her into a formidable force, capable of unleashing telekinetic barrages, defying gravity, and even turning enemies against each other.
There are five primary psychic abilities that Jesse Faden can acquire and utilize throughout her journey. These powers are fundamental to combat, exploration, and understanding the game's world. While all five contribute significantly to gameplay, four of these abilities are directly upgradable via the dedicated 'Abilities' section accessible at Control Points, allowing players to enhance their effectiveness, duration, and utility as they progress.
Unveiling Jesse's Powers
Each ability serves a unique purpose, blending seamlessly into Control's dynamic gameplay. Here's a breakdown of the key psychic abilities Jesse harnesses:
- Launch: This foundational telekinetic ability allows Jesse to lift and hurl objects, or even pieces of the environment, at enemies with incredible force. It's a versatile offensive tool, excellent for staggering foes and exploiting environmental hazards.
- Evade: A quick, directional dash that provides a burst of speed, enabling Jesse to dodge incoming attacks, cross short gaps, and reposition herself strategically during intense firefights.
- Shield: Jesse can form a protective barrier from nearby debris, absorbing damage and providing crucial cover in open areas. It's an essential defensive ability that can be upgraded to offer greater protection and even a counter-attack.
- Seize: This powerful ability allows Jesse to mind-control weakened enemies, turning them into temporary allies. Seized enemies draw enemy fire and provide valuable distractions, giving Jesse breathing room in chaotic encounters.
- Levitate: One of the most liberating powers, Levitate grants Jesse the ability to fly for short periods. This not only opens up new combat strategies by allowing her to gain a height advantage but is also vital for reaching inaccessible areas and navigating the shifting architecture of the Oldest House.
Enhancing Your Powers: Upgrades and Customization
While all five abilities are integral to Jesse's arsenal, the game provides a robust system for enhancing their capabilities. Players earn skill points by completing missions, side quests, and challenges, which can then be spent at Control Points to unlock upgrades. These upgrades often include increased damage, extended durations, reduced energy costs, and new functionalities, allowing players to tailor Jesse's powers to their preferred playstyle.
Ability Upgrade Examples:
- Launch: Increase missile damage, allow for launching two objects simultaneously.
- Evade: Increase dash distance, gain energy on successful evade.
- Shield: Increase shield health, convert shield into an explosive projectile upon release.
- Seize: Extend mind-control duration, allow seizing stronger enemies.
- Levitate: Increase flight duration, reduce fall damage, enhance ground slam.
This system encourages experimentation and strategic investment, ensuring that Jesse's powers evolve alongside the threats she faces. For more insights into Jesse's growth and the various challenges she overcomes, exploring comprehensive guides like those found on IGN's Control Wiki can be highly beneficial.
Summary of Abilities
Here's a quick overview of Jesse's psychic abilities:
Ability Name | Primary Function | Acquired Via | Upgradable (via Control Points) |
---|---|---|---|
Launch | Offensive | Main Story | Yes |
Evade | Movement | Main Story | Yes |
Shield | Defensive | Main Story | Yes |
Seize | Crowd Control | Main Story | Yes |
Levitate | Movement/Traversal | Main Story | Yes (Acquired later, also upgradable through skill points) |
Mastering these five abilities is key to becoming a successful Director and reclaiming the Oldest House from the Hiss. Each power offers unique strategic advantages, encouraging players to combine them creatively for maximum impact in combat and exploration. Further details on the game's mechanics can often be found on official game pages or reputable gaming communities, such as Remedy Entertainment's official Control page.