A diminutive creature resembling a beholder is most commonly known as an eyeball, or a gazer in the 5th edition of Dungeons & Dragons. These small beings are a distinct type of beholder-kin.
Understanding Tiny Beholder-Kin
While not true beholders, which are larger and more powerful aberrations, tiny beholder-kin are fascinating creatures with a similar physiology. They are often sought after for their unique abilities and serve various roles within magical communities.
The Eyeball
An eyeball is a Tiny beholder-kin, characterized by its spherical body and typically four eyestalks protruding from its surface. These creatures are not as formidable as their larger cousins, but they possess a set of magical abilities that make them valuable in certain contexts. Historically, the term "eyeball" has been used to describe these smaller variants.
The Gazer
In the 5th edition of Dungeons & Dragons, the term gazer is used to specifically identify these tiny beholder-kin. They retain the core characteristics of an eyeball but are formally recognized under this new nomenclature. Gazers are particularly known for their unique magical capabilities, making them popular companions for spellcasters. You can find more details about gazers on D&D Beyond.
Key Characteristics and Abilities
Both eyeballs and gazers share a common set of traits and magical powers, albeit on a smaller scale than a full-fledged beholder. Their four eyestalks are their primary tools for defense and utility.
Familiar Role
These tiny beholder-kin are highly regarded as familiars within certain magical circles, particularly among wizards and sorcerers. Their intelligence and innate magical abilities make them excellent companions, offering their masters unique support in various situations. Their compact size and flight capability also make them discreet and versatile allies.
Eyestalk Powers
Unlike a true beholder which might have ten eyestalks, eyeballs and gazers are limited to four. Each of these eyestalks possesses a specific magical ability, allowing them to exert influence over their surroundings. The typical powers of their eyestalks include:
- Charm Person: This ability allows the creature to charm a humanoid, making them friendly and cooperative.
- Charm Monsters: A more potent version, capable of charming a wider array of creatures.
- Sleep: Induces a magical slumber in one or more targets, incapacitating them temporarily.
- Telekinesis: Grants the ability to move objects or creatures purely with mental force, useful for manipulation or minor combat applications.
These abilities, while not as destructive as some beholder rays, provide significant utility in exploration, social encounters, and tactical skirmishes.
Comparison: Eyeball vs. Gazer
Feature | Eyeball | Gazer (5th Edition) |
---|---|---|
Type | Tiny beholder-kin | Tiny beholder-kin |
Eyestalks | Four eyestalks | Four eyestalks |
Powers | Charm Person, Charm Monsters, Sleep, Telekinesis | Charm Person, Charm Monsters, Sleep, Telekinesis |
Role | Popular familiar | Popular familiar |
Nomenclature | General term for tiny beholder-kin | Specific term used in D&D 5th edition |
In essence, while the term "eyeball" generally describes these creatures, "gazer" is the formalized name adopted in the current edition of Dungeons & Dragons, specifically referencing a tiny beholder-kin.