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What is AC in D&D?

Published in D&D Combat Mechanic 3 mins read

In Dungeons & Dragons, AC stands for Armor Class, which is a crucial game mechanic representing how difficult it is for an attacker to successfully land a hit on a creature or character. It's a measure of their defense against incoming attacks.

Understanding Armor Class

Armor Class (AC) is a numerical value that determines whether an attack hits or misses its target. The fundamental principle is straightforward: the higher a character's Armor Class, the harder they are to hit. When an attacker rolls to attack, they must achieve a result on their die roll (plus any relevant modifiers) that equals or exceeds the target's AC. If the attack roll is less than the target's AC, the attack misses, and the target takes no damage. This makes AC incredibly important for a character's survivability in combat.

For example, if a monster has an AC of 15, an attacking player character needs to roll a 15 or higher on their d20 (a 20-sided die) after adding any attack modifiers to successfully hit the monster.

Components of AC

A character's Armor Class is typically determined by a combination of factors, including:

  • Armor: The type of armor worn (light, medium, or heavy) provides a base AC. Heavier armor generally offers a higher base AC but may come with disadvantages like stealth penalties.
  • Shields: Wielding a shield adds a bonus (usually +2) to a character's AC.
  • Dexterity Modifier: Depending on the type of armor, a character's Dexterity modifier can add to their AC. Light armor allows the full Dexterity modifier, medium armor caps it at +2, and heavy armor typically doesn't add any Dexterity bonus.
  • Magical Effects and Class Features: Spells (like Shield or Mage Armor), magical items, and certain class features (such as a Monk's Unarmored Defense or a Barbarian's Unarmored Defense) can provide additional AC bonuses or alternative ways to calculate AC when not wearing armor.

Here's a simplified look at common AC contributors:

Source of AC Description
Armor Worn Provides a base AC (e.g., leather, chain mail, plate).
Shield An additional bonus (+2) when actively wielded.
Dexterity Modifier Added based on armor type (full, capped, or none).
Magic & Features Spells, magic items, or class abilities (e.g., Unarmored Defense).

Why AC Matters

Understanding and optimizing AC is vital for D&D players and Dungeon Masters alike:

  • Survivability: A higher AC means characters are hit less often, which directly translates to taking less damage and having a greater chance of surviving challenging encounters.
  • Tactical Decisions: Players must decide whether to prioritize a higher AC through heavy armor, sacrifice some AC for better mobility or stealth with lighter armor, or rely on magical defenses.
  • Enemy Design: Dungeon Masters use AC as a primary factor when designing monsters and encounters, ensuring a balanced challenge for the player characters.
  • Resource Management: Spells that boost AC, like Shield of Faith or Shield, consume spell slots and are often used strategically during critical moments in combat to avoid damage.

In essence, AC is a cornerstone of Dungeons & Dragons combat, directly influencing the flow of battle and the resilience of adventurers against the myriad threats they face.