To make a DayZ server high loot, you primarily need to adjust the item spawning parameters within the server's types.xml
configuration file. This file dictates the quantity, lifespan, and respawn rates of nearly every item in the game world.
Understanding the types.xml
File
The types.xml
file is the core of DayZ's loot economy. It contains entries for every item, specifying various attributes that control its presence in the game. Modifying these attributes allows you to increase or decrease the scarcity of items.
Here are the key parameters within types.xml
that you'll focus on for increasing loot:
Parameter | Description | High Loot Adjustment |
---|---|---|
nominal |
The target number of a specific item that the server aims to have present in the game world at any given time. If the current count drops below min , the server will try to spawn new items until it reaches nominal . |
Increase significantly for desired high-loot items (e.g., from 10 to 500, or even 1000+ for common items). |
lifetime |
The duration, in seconds, an item will remain in the game world before despawning if not interacted with. A shorter lifetime means items despawn faster, making room for new spawns. | Decrease to encourage faster respawns of items that players pick up or move. For example, from 388800 (4.5 days) to 10800 (3 hours). Be mindful of server performance. |
restock |
The time, in seconds, the server waits after an item despawns before attempting to respawn it. This is typically used in conjunction with lifetime and nominal . |
Decrease (e.g., to 0 or a very low number) to make items respawn almost instantly once the nominal threshold is not met. |
min |
The minimum number of a specific item that the server will attempt to keep in the world. If the count falls below this, the server prioritizes spawning this item until min is reached. |
Increase, often set close to or equal to nominal for consistent high loot. |
quantmin |
For stackable items (e.g., ammo, food, water bottles), this is the minimum quantity an item will spawn with. | Increase to ensure items spawn with more quantity (e.g., a magazine spawns with more rounds). |
quantmax |
For stackable items, this is the maximum quantity an item will spawn with. | Increase to ensure items spawn with maximum possible quantity (e.g., a full magazine or food item). |
Step-by-Step Guide to Modifying Loot
Adjusting your server's loot requires accessing and editing its configuration files, then uploading them back to the server.
-
Locate Your
types.xml
File:- This file is typically found within your server's
mpmissions
folder, under the specific map you are running (e.g.,mpmissions\dayzOffline.chernarusplus\db\types.xml
for the default ChernarusPlus map).
- This file is typically found within your server's
-
Use an Online Editor for Convenience:
- Manually editing XML files can be daunting. To streamline the process, you can use online tools like DZSA Tools.
- Simply navigate to the website and drag and drop your
types.xml
file onto the webpage. This allows for a user-friendly interface to locate and modify item values without needing to understand raw XML syntax.
-
Identify and Modify Desired Items:
- Once your
types.xml
is loaded into the editor (like DZSA Tools), use its search function to find specific items you want to make more common (e.g., "M4A1", "PlateCarrierVest", "Bandage"). - For each item, adjust the
nominal
andmin
values upwards significantly. - Consider decreasing
lifetime
andrestock
for faster respawns. - For stackable items, increase
quantmin
andquantmax
to ensure they spawn with more resources.
Example Adjustments for High Loot:
- M4A1 (assault rifle):
nominal
: Change from 1 (default often) to 10-20.min
: Change from 0 (default often) to 5-10.lifetime
: (Optional) Decrease for faster cycling.restock
: (Optional) Decrease for faster cycling.
- Bandage (medical supplies):
nominal
: Change from 50 to 500-1000.min
: Change from 20 to 250-500.
- 556x45_30RndMagazine (ammo):
nominal
: Change from 50 to 500.min
: Change from 20 to 250.quantmin
: Increase from 10 to 20.quantmax
: Increase from 30 to 30.
- Once your
-
Save and Upload the Modified File:
- After making your desired changes in the online tool, save and download the updated
types.xml
file. - Then, upload this modified file back to your server's appropriate directory (overwriting the original
types.xml
file). This usually involves using an FTP client or your server host's file manager.
- After making your desired changes in the online tool, save and download the updated
-
Restart Your Server:
- For the changes to take effect, you must restart your DayZ server. This will reload the loot economy with your new parameters.
Important Considerations
- Server Performance: Drastically increasing
nominal
values for many items can put a significant strain on your server's performance, potentially leading to lag or crashes. Start with moderate increases and observe your server's stability. - Gameplay Balance: While high loot can be fun, too much loot can trivialize the survival aspect of DayZ, removing the challenge and the thrill of finding rare items. Find a balance that suits your community's playstyle.
- Modded Items: If you are running server mods that introduce new items, ensure you also configure their
types.xml
entries (if applicable) to match your desired loot economy. Many mods provide their owntypes.xml
snippets. - Persistence: Ensure your server's persistence is enabled and working correctly. If persistence is off, loot will wipe with every restart, making your
types.xml
adjustments less effective over time as players log off and new items despawn.