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How Was the First Video Game Played?

Published in Early Video Games 3 mins read

The first video game, Tennis for Two, was played by two individuals using separate, specially designed controllers connected to an analog computer, with an oscilloscope serving as the display screen.

The Dawn of Digital Play: Tennis for Two

On October 18, 1958, at one of the Brookhaven National Laboratory's annual visitors' days, the world witnessed the debut of what is widely considered the first true video game. Unlike modern games with their complex graphics and intricate input devices, the experience of playing this pioneering electronic tennis game was remarkably simple yet innovative for its time.

Playing Mechanics

Playing Tennis for Two involved:

  • Two Players: The game was designed for two participants, fostering direct competition.
  • Dedicated Controllers: Each player interacted with the game using a small aluminum box that housed a button and a rotating knob. These simple controllers allowed players to:
    • Control the Angle: The knob adjusted the angle of the ball's trajectory after it was hit.
    • Hit the Ball: The button was pressed to "hit" the ball when it crossed the player's side of the net.
  • Analog Computer: These controllers were directly wired to an analog computer, which handled all the game's calculations, including ball physics and trajectory.
  • Oscilloscope Display: The game was visualized on an oscilloscope screen. This device, typically used for displaying electronic waveforms, depicted the side view of a tennis court with a simple line representing the net and a bright dot bouncing back and forth as the "ball." Gravity affected the ball's arc, requiring players to time their "hits" and adjust angles strategically.

Early Innovations in Interactive Entertainment

While Tennis for Two is often cited as the first interactive electronic game displayed on a screen, the concept of computer-based games evolved through several stages, each with unique playing methods.

  • OXO (1952): Developed by A.S. Douglas at the University of Cambridge, this was one of the earliest graphical games to run on a digital computer (EDSAC). Players interacted with the game by using a telephone dial to input their moves for Tic-Tac-Toe, with the output displayed on a cathode-ray tube.
  • Spacewar! (1962): Created by Steve Russell and others at MIT, this was a groundbreaking two-player space combat game. Players used toggle switches and push buttons on the PDP-1 minicomputer's console to control their spaceships, fire torpedoes, and navigate in a starfield rendered on a vector display.

Evolution of Interaction

The table below highlights the diverse ways these early games were played, showcasing the rapid innovation in input and display technologies:

Game Year Primary Input Method Display Device Number of Players
OXO 1952 Telephone dial Cathode-ray tube 1
Tennis for Two 1958 Custom analog controllers Oscilloscope 2
Spacewar! 1962 Console toggle switches/buttons Vector display 2

The Legacy of Early Game Play

The methods used to play these early video games laid the groundwork for the immersive and diverse interactive experiences we have today. From simple knobs and buttons to complex joysticks and motion sensors, the evolution of game input directly stems from these pioneering efforts to translate human interaction into digital entertainment. The fundamental principles of immediate feedback, player control, and visual representation, first explored with games like Tennis for Two, remain at the core of all modern gaming.