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How to Promote Settlement Growth in EU4

Published in EU4 Development 5 mins read

Promoting settlement growth in Europa Universalis IV (EU4) primarily involves increasing a province's development and effectively managing your colonization efforts. These actions directly contribute to a province's population, economic output, and manpower, reflecting robust settlement growth.

Core Method: Increasing Province Development

The most direct way to promote settlement growth in any province, whether colonized or not, is by increasing its development. Development represents the total value of a province in terms of its population, infrastructure, and productivity. There are three main types of development, each requiring specific monarch points:

  • Tax Development (Administrative Points): Increases the base tax income generated by the province.
  • Production Development (Diplomatic Points): Boosts the province's goods produced modifier, leading to more trade value and income from production.
  • Manpower Development (Military Points): Enhances the amount of available manpower from the province, crucial for armies.

To increase development, select a province and use the "+" buttons next to the Tax, Production, or Manpower icons. Each click costs monarch points of the corresponding type.

Development Type Monarch Points Required Primary Benefit
Tax Administrative (ADM) Increased Tax Income
Production Diplomatic (DIP) Increased Goods Produced & Trade Value
Manpower Military (MIL) Increased Manpower

Factors Influencing Development Cost:
The cost to develop a province can vary significantly based on:

  • Terrain and Climate: Certain terrains (e.g., farmlands) and climates offer development cost reductions.
  • Institutions: Embracing institutions drastically reduces development costs.
  • Buildings: Universities reduce development costs in their province and surrounding areas.
  • Ideas and Policies: Specific national ideas and idea groups (e.g., Economic) provide reductions.
  • Prosperity: Provinces with high prosperity receive a development cost reduction.
  • Autonomy: High autonomy increases development costs.
  • State Edicts: The "Encourage Development" edict in a state reduces development costs for provinces within that state.

Promoting Settlement with Colonists

Colonists are vital for expanding your realm into uncolonized territories and can also contribute to growth in existing settlements:

  1. Establishing New Colonies: Assigning a colonist to an uncolonized province initiates a new colony. The colonist will continuously increase the province's settler increase, slowly growing its population until it reaches 1,000 settlers and becomes a self-sustaining city. This is the primary way to promote initial settlement growth in new lands.
  2. Developing Existing Colonized Provinces/Cities: Once a colony has grown into a city, you can re-deploy a colonist to that specific province. By placing the colonist on the small empty window to the top right of the province overview screen, the colonist will automatically begin to improve the province. This mechanism promotes further settlement growth by steadily increasing its overall development over time, even after it's no longer a "colony" in the traditional sense. This provides a passive way to continuously develop specific provinces without spending monarch points directly.

Key Factors Influencing Development & Growth

Beyond direct development, several mechanics and strategic choices can significantly influence your ability to promote settlement growth:

Ideas and Policies

Certain idea groups offer powerful bonuses for development and colonization:

  • Economic Ideas: Provide substantial development cost reduction and increased production efficiency.
  • Innovative Ideas: Reduce technology costs and boost institution spread, making future development cheaper and faster.
  • Expansion Ideas: Grant additional colonists, increased settler chance, and colonial growth, accelerating the establishment of new settlements.
  • Exploration Ideas: Essential for discovering new lands and gaining the first colonist.
  • Quantity Ideas: Can indirectly benefit manpower development.

Buildings

Constructing specific buildings can significantly enhance a province's output and reduce development costs:

  • Production Buildings (e.g., Workshops, Manufactories): Boost production development and trade value.
  • Tax Buildings (e.g., Temples, Churches): Increase tax development.
  • Manpower Buildings (e.g., Barracks, Training Fields): Improve manpower development.
  • Universities: Crucially, these reduce the development cost in their province and adjacent provinces.

Institutions

Embracing institutions is paramount for efficient development. When an institution spawns or spreads to your provinces, the cost of developing those provinces decreases significantly. Actively developing your high-potential provinces can also help you spawn new institutions within your borders, giving you a technological and economic edge.

Prosperity

Maintaining high prosperity in your states provides a global development cost reduction, along with other economic and military benefits, making all development efforts more efficient. Prosperity is achieved by having low unrest, no devastation, and a positive balance of power (e.g., no negative modifiers from wars or events).

Strategic Considerations for Growth

  • Prioritize High-Value Provinces: Focus development efforts on provinces with favorable terrain (e.g., farmlands, grasslands), trade centers, estuaries, or valuable trade goods. These provinces offer higher returns on your monarch point investment.
  • Balance Monarch Point Spending: While development is important, ensure you also invest monarch points into technology, ideas, and stability to maintain a strong nation.
  • Institution Spawning: Strategically develop a province with high development potential and a low development cost to try and spawn new institutions there, ensuring you adopt them early.

Settlement growth in EU4 is a multi-faceted process combining direct development spending, strategic colonization, and leveraging various in-game modifiers to create a thriving and prosperous nation.