Hollow Knight, the critically acclaimed Metroidvania game, was developed using the Unity engine. This popular game development platform is known for its versatility and accessibility, making it a common choice for both independent studios and larger game developers.
Why Unity for Hollow Knight?
Unity is a robust, cross-platform game engine that allows developers to create games for a wide array of systems from a single codebase. Its capabilities include powerful 2D and 3D rendering, animation tools, scripting, physics simulations, and a vast asset store. For a hand-drawn 2D game like Hollow Knight, Unity provided the necessary tools for Team Cherry to bring their intricate world and fluid combat to life across multiple platforms.
Key Details About Hollow Knight
Hollow Knight's development with Unity facilitated its release on various gaming platforms, reaching a broad audience. Here’s a summary of its core details:
Aspect | Detail |
---|---|
Engine | Unity |
Genre | Metroidvania |
Platform(s) | Windows, Linux, macOS, Nintendo Switch, PlayStation 4, Xbox One |
Initial Release (Windows) | February 24, 2017 |
The game's successful use of the Unity engine highlights the platform's ability to support highly polished and artistically driven titles.
Hollow Knight's Release Timeline
Following its initial launch, Hollow Knight was progressively released on more platforms, expanding its reach:
- Windows: February 24, 2017
- Linux, macOS: April 11, 2017
- Nintendo Switch: June 12, 2018
- PlayStation 4, Xbox One: September 25, 2018
For more information about the game, you can visit its Wikipedia page.