Dragon's Dogma was developed using the MT Framework 2.x engine. This engine, a proprietary creation of Capcom, has been a foundational tool for many of their key titles.
Understanding the MT Framework Engine
The MT Framework (Multi-Thread Framework) is a robust and highly adaptable game engine developed in-house by Capcom. First introduced in 2006 with Dead Rising, it has evolved through several versions, with the 2.x iteration being crucial for games released in the early 2010s, including Dragon's Dogma. Known for its efficiency, the MT Framework excels at rendering detailed graphics and managing complex game mechanics across various platforms. Its architecture supports multi-threading, which is vital for optimizing game performance on modern hardware and delivering smooth, immersive experiences.
The use of MT Framework 2.x for Dragon's Dogma allowed the development team to craft the game's expansive open world, intricate character models, and dynamic combat system effectively.
Key Titles Utilizing MT Framework 2.x
The MT Framework 2.x engine powered several significant Capcom titles released around the same period as Dragon's Dogma, demonstrating its versatility and capability for handling diverse game genres. The table below highlights some of these games:
Title | First Release Date | Engine Type |
---|---|---|
Ultimate Marvel vs. Capcom 3 (Home console versions) | 2011/11/15 | MT Framework 2.x |
Dragon's Dogma | 2012/05/22 | MT Framework 2.x |
Jojo's Bizarre Adventure HD ver. | 2012/08/21 | MT Framework 2.x |
Resident Evil 6 | 2012/10/02 | MT Framework 2.x |
This consistent application across multiple flagship projects underscores the MT Framework 2.x's reliability and advanced feature set during its active development period. For further details on the engine, you can explore the MT Framework Wikipedia page.