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Does unranked have hidden MMR?

Published in Game Matchmaking 2 mins read

Yes, unranked game modes, such as Quick Play in Overwatch, utilize a hidden Matchmaking Rating (MMR) to facilitate balanced and fair matches.

What is Hidden MMR in Unranked?

Hidden MMR is a numerical value assigned to each player that represents their skill level. Unlike visible ranked ratings, this value operates entirely behind the scenes and is not displayed to the player. In games like Overwatch, this system is active even in their primary unranked mode, Quick Play.

This hidden skill rating, or MMR, is determined by a player's performance within the Quick Play mode itself. It constantly adjusts based on your wins, losses, and individual contributions during matches, aiming to provide an accurate reflection of your current skill.

How Hidden MMR Influences Your Game Experience

The presence of hidden MMR in unranked modes ensures that even casual play feels fair and engaging. It's designed to prevent extreme skill disparities between teams, leading to more enjoyable and competitive encounters for everyone involved.

Aspect Description
Purpose To create matches where teams have a similar overall skill level for balanced play.
Calculation Basis Player performance in Quick Play, including wins and losses, and individual contributions.
Impact on Matches You are consistently matched with and against players whose skill is comparable to yours.
Visibility Hidden; this rating is not displayed to the player in-game.

Why Games Use Hidden MMR in Unranked Modes

Implementing a hidden MMR system in unranked environments serves several important purposes:

  • Fair Play: It ensures that players don't consistently face opponents far above or below their skill level. This prevents frustrating stomps or unchallenging matches, leading to a more satisfying experience.
  • Player Engagement: Consistently balanced matches keep players more engaged and motivated to continue playing, as they feel their efforts contribute to a meaningful outcome.
  • Skill Assessment: The system continuously assesses and refines a player's true skill, even outside of a formal ranked environment. This data can sometimes be used to inform initial placements if a player decides to venture into competitive modes.
  • Learning Environment: By pitting players against similarly skilled opponents, unranked modes become a better environment for learning new heroes, strategies, or simply practicing without the pressure of a visible rank.