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What is DirectX vs OpenGL on Steam?

Published in Graphics APIs 5 mins read

DirectX and OpenGL are two fundamental graphics APIs that game developers utilize to render visuals, sound, and input, with their presence on Steam depending on the game's development and target platforms. While both serve the purpose of allowing software to communicate with a computer's graphics hardware, they differ significantly in their origins, platform support, and prevalence in today's gaming landscape.

Understanding Graphics APIs

A graphics API (Application Programming Interface) acts as a standardized set of instructions and tools that developers use to create visuals on a screen. It provides a common language for software to interact with the diverse hardware from different manufacturers, enabling games to run across various graphics cards without needing specific code for each one.

DirectX: Microsoft's Powerhouse API

DirectX is a proprietary collection of APIs developed by Microsoft, predominantly for Windows-based platforms and the Xbox console family. It is a cornerstone for modern gaming on these systems, offering sophisticated rendering capabilities, advanced graphics features, and comprehensive support for hardware functionalities.

  • Platform Dominance: DirectX is most commonly used nowadays as many games are first created for Windows and Xbox, and later on ported to other platforms. This makes it the de facto standard for AAA titles and a vast majority of games available on Windows.
  • Versions: It has evolved through many iterations, with DirectX 11 and DirectX 12 being the most common versions currently in use. DirectX 12 offers lower-level hardware access, allowing for more optimized performance, especially on multi-core processors.
  • Features: It provides robust tools for 3D graphics (Direct3D), sound (DirectSound), input (DirectInput), and network communication (DirectPlay), all integrated into a comprehensive development environment.

OpenGL: The Cross-Platform Standard

OpenGL (Open Graphics Library) is a cross-platform, multi-language API for rendering 2D and 3D vector graphics. Unlike DirectX, it is open-source and managed by the Khronos Group, making it highly versatile and adaptable across various operating systems.

  • Platform Versatility: If a game is being created for platforms other than Windows, such as macOS, Linux, or even embedded systems, OpenGL is often considered a better choice due to its open and cross-platform nature.
  • Successor: Vulkan: While still widely used, OpenGL's direct successor, Vulkan, offers more modern, lower-level control over hardware, similar to DirectX 12, often resulting in better performance and optimization for contemporary hardware. Many newer cross-platform games and engines are adopting Vulkan.
  • Key Advantage: Its open nature means it's not tied to a single vendor or operating system, making it an excellent choice for developers aiming for broader compatibility.

DirectX vs. OpenGL: A Comparison

Feature DirectX OpenGL
Developer Microsoft Khronos Group (open standard)
Primary Platforms Windows, Xbox macOS, Linux, Android, iOS, legacy Windows
Control Level High-level (DX11), Low-level (DX12) High-level (OpenGL), Low-level (Vulkan)
Prevalence on Windows Extremely High (Dominant) Lower (Used for ports or specific engines)
Cross-Platform No (Windows/Xbox exclusive) Yes
Successor/Evolution Continual updates (DX12, DX11) Vulkan
Development Style Often perceived as easier to start with on Windows due to comprehensive Microsoft ecosystem tools. Requires more platform-specific setup for cross-platform deployment, but offers flexibility.

DirectX vs. OpenGL on Steam

Steam, as a gaming platform, acts as a storefront and launcher for games developed using various technologies, including both DirectX and OpenGL. The choice of API is made by the game developer, which then dictates how the game runs on different operating systems supported by Steam.

  • For Windows Users: The vast majority of games on Steam running on Windows will utilize DirectX. Most new AAA titles leverage DirectX 11 or 12 to maximize performance and visual fidelity on the dominant PC gaming platform.
    • Examples: Cyberpunk 2077, Grand Theft Auto V, Baldur's Gate 3 (Windows version) primarily use DirectX.
  • For Linux/macOS Users: When a game is available on Steam for macOS or Linux, it typically relies on OpenGL or its successor, Vulkan. Developers porting games from Windows often switch to these APIs to ensure compatibility with non-Microsoft operating systems.
    • Examples: Many indie games, older titles, and modern ports for Linux/macOS like Dota 2, Team Fortress 2, No Man's Sky (via Vulkan), and various Source engine games use OpenGL or Vulkan.
  • Developer's Choice:
    1. Target Audience: If a developer's primary target is Windows, DirectX is usually the default. If they aim for a wider audience including macOS and Linux, OpenGL or Vulkan becomes essential.
    2. Engine Support: Game engines like Unity and Unreal Engine support both APIs, allowing developers to choose or even export to multiple APIs based on the target platform.
    3. Performance Needs: DirectX 12 and Vulkan offer similar low-level access for performance-critical applications, giving developers more direct control over hardware.
  • User Experience: As a player, you generally don't choose between DirectX and OpenGL directly within Steam. The game itself is built with one or the other. However, some games might offer an option within their settings to switch between, for example, DirectX 11 and DirectX 12 (on Windows) or OpenGL and Vulkan (on Linux/Windows for certain titles) to test performance or compatibility.

Ultimately, both APIs are crucial for delivering the rich gaming experiences found on Steam, with DirectX dominating the Windows ecosystem and OpenGL/Vulkan enabling cross-platform play for millions of users.