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What is the enemy that plays music in the Lethal Company?

Published in Lethal Company Enemy 2 mins read

The enemy known for playing music in Lethal Company is the Haunted Harpist.

The Haunted Harpist: A Melodic Menace

The Haunted Harpist is a unique and intriguing entity within Lethal Company, recognized for its distinct musical presence. Unlike some of the game's more overtly aggressive creatures, this enemy initially roams the environment playing a haunting melody on its harp. This atmospheric sound can serve as both an eerie addition to the game's ambiance and a subtle warning of its presence.

It is important to note that the Haunted Harpist is not part of the base Lethal Company experience but rather an addition introduced through a popular mod. For more details on its implementation and origin, you can explore its listing on the Thunderstore mod database.

Understanding Its Behavior

While the Haunted Harpist begins its encounters with a seemingly serene musical performance, its disposition can quickly change. Its behavior shifts dramatically if provoked, transitioning from a passive musician to an aggressive threat.

The creature’s peaceful melody will cease, and it will drop its harp, indicating its change in temperament. Once provoked, it will aggressively engage with any personnel it perceives as a threat.

Common triggers that cause the Haunted Harpist to abandon its music and initiate an attack include:

  • Excessive Noise: Loud sounds generated by players, such as running, shouting, or dropping items, can agitate it.
  • Stunning: Any form of stun, whether from a flashbang or another device, will immediately halt its performance.
  • Direct Attack: Engaging the Haunted Harpist with a direct assault, such as melee attacks or firearms, will instantly provoke it.

Players should exercise caution and awareness when they hear the distinct sound of its harp, as it signifies the presence of an enemy that can quickly become hostile if disturbed. Understanding these triggers is crucial for survival, allowing crews to either avoid confrontation or prepare for a fight.