Ora

Should I Leave the Gun or Give It to Chloe in Life Is Strange?

Published in Life Is Strange Choices 3 mins read

In the narrative-driven game Life Is Strange, the decision of whether to leave the gun or give it to Chloe is a pivotal choice that reflects player priorities and emotional investment in the characters. There isn't a single "correct" answer, as the optimal path often depends on your personal role-playing style and how you wish to shape the character dynamics.

Many players, driven by a profound affection and desire to shield Chloe from further trauma or responsibility, tend to leave the gun behind. This choice is often motivated by a deep-seated protectiveness, aiming to spare Chloe from the potential burdens or dangerous implications of possessing the weapon.

Understanding the Choice

This particular moment in Life Is Strange presents a moral and emotional dilemma for players controlling Max Caulfield. The weapon represents danger, responsibility, and potentially, a path towards greater conflict. Your decision reflects your immediate assessment of Chloe's well-being and what you believe is best for her in that volatile moment.

The Options and Their Common Interpretations:

  • Leaving the Gun: This choice is frequently made by players who prioritize Chloe's safety and emotional state above all else. By not burdening her with the gun, they hope to protect her from direct involvement in future violent encounters or the psychological weight of carrying such an item. It's an act of shielding.
  • Giving the Gun to Chloe: Players who choose this path might do so out of a belief in Chloe's agency, a desire to empower her, or a trust that she can handle the responsibility. It can also be seen as an act of solidarity, equipping her to defend herself or take control of a dangerous situation.

Player Motivations and Outcomes

The community surrounding Life Is Strange often debates the long-term implications and ethical considerations of this choice. While the game's branching narrative allows for various consequences, the immediate impact on Chloe's character and your relationship with her is paramount.

Decision Common Player Motivation (Internal) Perceived Immediate Outcome
Leave the Gun A strong desire to protect Chloe; to prevent her from having to deal with the psychological and physical burden or consequences of the weapon. Chloe does not take direct possession of the firearm; this choice may be seen as an act of safeguarding her innocence or future.
Give the Gun To empower Chloe; to trust her with the responsibility; to allow her to have a means of self-defense; a belief in her agency. Chloe takes possession of the firearm; this decision could lead to her using it later, with various potential outcomes.

Making Your Decision

Ultimately, the choice should align with your perception of Max and Chloe's relationship and your personal values within the game's narrative.

  • Consider Chloe's current emotional state: Is she overwhelmed, angry, or determined? Your choice might either exacerbate or alleviate her stress.
  • Reflect on your protective instincts: Do you want to take on more of the burden yourself, or do you believe Chloe should be more self-reliant in dangerous situations?
  • Think about the narrative impact: How do you want this choice to shape Chloe's character arc and the overall story?

There's no single "right" path, but understanding the common player tendencies and the emotional weight behind each option can help you make an informed decision that resonates with your personal playthrough.