Creating an even magic square involves distinct methods depending on whether its order (the number of cells on one side, N
) is "doubly-even" or "singly-even." Unlike odd-order squares, which follow a single general construction rule, even-order squares require more specialized techniques.
Understanding Even Magic Square Orders
Even magic squares are categorized based on their order N
:
Doubly-Even Order
A magic square has a doubly-even order if its side length N
is a multiple of 4.
- Formula:
N = 4k
(wherek
is a positive integer) - Examples: Orders 4, 8, 12, 16, etc.
Singly-Even Order
A magic square has a singly-even order if its side length N
is an even number that is not a multiple of 4.
- Formula:
N = 4k + 2
(wherek
is a non-negative integer) - Examples: Orders 6, 10, 14, 18, etc. (Note: A 2x2 square is not considered a true magic square as it cannot satisfy the conditions).
Type of Even Magic Square | Order (N) | Characteristics | Construction Complexity |
---|---|---|---|
Doubly-Even | 4k |
Multiples of 4 | Moderate |
Singly-Even | 4k + 2 |
Even, but not multiples of 4 (e.g., 6, 10) | High |
How to Construct Doubly-Even Magic Squares
Doubly-even magic squares are generally constructed using a "symmetrical exchange" or "cross-out" method. The goal is to swap numbers in specific regions to achieve the magic sum in all rows, columns, and main diagonals.
The magic sum for an N x N
magic square is always M = N * (N² + 1) / 2
. For a 4x4 square, M = 4 * (4² + 1) / 2 = 34
.
Step-by-Step Method (for N = 4k)
- Sequential Fill: Fill the
N x N
grid with numbers sequentially from 1 toN²
in reading order (left-to-right, top-to-bottom). - Identify Swap Regions: For the
N x N
square, you'll need to identify cells where numbers will be swapped with their complements. A common approach involves visualizing a pattern of cells to keep their original values. For anN x N
square, mark cells that are not part of a specific "cross" or "anti-cross" pattern.- A simple visual for a 4x4 is to mark cells in the corners and the central 2x2 block to keep their values.
- Alternatively, mark all cells (i,j) for which both
i
andj
are in(N/4)
-aligned blocks (e.g., forN=4
,i,j
are 0-indexed, ifi,j
in{0,3}
or{1,2}
). The specific pattern depends on the algorithm, but the idea is to define regions for swapping.
- Perform Swaps: For every number
x
in the designated "swap" regions (cells that are not part of the 'X' pattern if you consider the "keep" regions as 'X'), replace it withN² + 1 - x
. Numbers in the "keep" regions remain unchanged.
Example: Doubly-Even Magic Square (N=4)
Let's construct a 4x4 magic square:
-
Sequential Fill (1 to 16):
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
-
Identify Regions to Keep/Swap: For a 4x4, we'll keep numbers in the corners and the central 2x2 block. The other numbers will be swapped.
- Keep: (1, 4, 6, 7, 10, 11, 13, 16)
- Swap: (2, 3, 5, 8, 9, 12, 14, 15)
Visually, we can define a pattern of cells to keep their original values (K) and cells to swap (S):
K S S K S K K S S K K S K S S K
-
Perform Swaps (Value
x
becomes17 - x
for 'S' cells):1
(K) ->1
2
(S) ->17 - 2 = 15
3
(S) ->17 - 3 = 14
4
(K) ->4
5
(S) ->17 - 5 = 12
6
(K) ->6
7
(K) ->7
8
(S) ->17 - 8 = 9
9
(S) ->17 - 9 = 8
10
(K) ->10
11
(K) ->11
12
(S) ->17 - 12 = 5
13
(K) ->13
14
(S) ->17 - 14 = 3
15
(S) ->17 - 15 = 2
16
(K) ->16
Resulting 4x4 Magic Square:
1 15 14 4 12 6 7 9 8 10 11 5 13 3 2 16
All rows, columns, and main diagonals sum to 34.
How to Construct Singly-Even Magic Squares
Singly-even magic squares are more challenging to construct than doubly-even ones. A common method, known as Strachey's method or the L-method, involves dividing the square into four smaller odd-order squares, filling them, and then performing specific element exchanges.
The magic sum for an N x N
magic square is M = N * (N² + 1) / 2
. For a 6x6 square, M = 6 * (6² + 1) / 2 = 111
.
Step-by-Step Method (for N = 4k + 2, e.g., N=6)
- Divide into Quadrants: Divide the
N x N
square into four(N/2) x (N/2)
sub-squares. Let's call them A (top-left), B (top-right), C (bottom-left), and D (bottom-right).- For an N=6 square, you'll have four 3x3 sub-squares.
- Fill Quadrants with Odd-Order Logic: Construct an odd-order magic square (e.g., using the Siamese method) for each
(N/2) x (N/2)
quadrant, but using different number ranges:- Quadrant A: Use numbers from
1
to(N/2)²
. - Quadrant B: Use numbers from
(N/2)² + 1
to2 * (N/2)²
. - Quadrant C: Use numbers from
2 * (N/2)² + 1
to3 * (N/2)²
. - Quadrant D: Use numbers from
3 * (N/2)² + 1
to4 * (N/2)²
(which isN²
).
This creates four individual magic squares, but the overallN x N
square is not yet magic.
- Quadrant A: Use numbers from
- Perform Strategic Exchanges: This is the most complex step and requires precise swaps of elements between the sub-squares, primarily between A and C, and B and D. The exact swaps depend on the value of
k
inN = 4k + 2
.- For
N = 6
(wherek=1
), the method involves exchanging cells in the first column of A and C, and a modified exchange in the middle column of A and C. - The general pattern involves identifying
k
columns on the left of A and C, andk-1
columns on the right of B and D, plus a central column (ifN/2
is odd) for specific exchanges. - Due to the intricate nature of these swaps, it's often best to follow a specific algorithm or tool for the given
N
. For a detailed walkthrough of the 6x6 (singly-even) construction, refer to comprehensive resources like MathWorld: Magic Square -- Construction or Wikipedia: Magic square -- Construction of singly even magic squares.
- For
Example: Singly-Even Magic Square (N=6)
Constructing a 6x6 magic square is quite involved. Here is a completed 6x6 magic square with a magic sum of 111, illustrating the outcome of Strachey's method:
35 1 6 26 19 24
3 32 31 29 21 2
30 4 5 23 28 20
8 10 17 14 16 36
27 22 18 15 13 11
12 25 24 7 9 33
(Note: There are multiple possible 6x6 magic squares, this is one common example.)
Understanding these distinct methods for doubly-even and singly-even orders is key to mastering the construction of all types of even magic squares.