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How do you attach Curves in Maya?

Published in Maya Curves Modeling 5 mins read

Attaching curves in Maya is a fundamental process for combining multiple curve segments into a single, continuous curve. This is essential for creating complex shapes, profiles for extrusions, or paths for animation.

To attach curves in Maya, simply select the curves you wish to combine and then choose Curves > Attach from the main menu. This action merges the selected curves, typically at their closest endpoints, into a unified curve object.

Understanding Curve Attachment in Maya

Curve attachment allows artists and designers to consolidate separate curve segments into a single entity. This is particularly useful when you've drawn multiple individual lines that need to form a continuous contour for operations like extruding geometry or lofting surfaces. When curves are attached, their control vertices (CVs) are merged, and a new curve is generated, simplifying your scene and preparing the curves for further modeling operations.

Step-by-Step: Attaching Curves

The process of attaching curves in Maya is straightforward, but understanding the options can lead to more precise results.

Preparing Your Curves

Before attaching, it's often helpful to:

  • Position Curves: Ensure the curves you want to attach are reasonably close to each other. The "Attach" command typically joins the closest endpoints.
  • Check Curve Direction: Curve direction (the start and end points) can influence how curves are attached, especially when using blending methods. You can visualize and reverse curve direction using Curves > Reverse Direction.

The Attachment Process

Follow these steps to attach your selected curves:

  1. Select the Curves: In your Maya scene, select the two or more individual curves you wish to combine. You can do this by clicking on them or dragging a marquee selection.
  2. Access the Attach Command: Go to the main menu bar and navigate to Curves > Attach. For more control, choose Curves > Attach > [] (the option box) to open the Attach Curve Options window.
  3. Configure Attach Options (Optional but Recommended):
    • Attach Method:
      • Connect: This is the most common method. It directly connects the closest endpoints of the selected curves, often by adding a new curve segment if there's a gap.
      • Blend: This method creates a smoother transition between the curves, sometimes by inserting new CVs to maintain tangency or curvature.
    • Parameterization: Defines how the new curve's UV parameter space is distributed.
    • Keep Originals: If checked, Maya will create a new attached curve while preserving your original selected curves. This is useful for non-destructive workflows.
  4. Execute the Command: Once your options are set, click Attach in the options window, or simply select Curves > Attach if you're using default settings.

Maya will then generate a new, single curve from your selected inputs.

Key Options and Their Impact

Understanding the options available in the Attach Curve Options window is crucial for achieving desired results.

Option Description When to Use
Attach Method
  Connect Joins the closest endpoints of the curves directly. If there's a gap, a straight segment might be created to bridge it. For sharp corners or when precise endpoint merging is needed.
  Blend Creates a smooth, tangent-continuous connection between the curves, often by adjusting the shape of the existing curves slightly or inserting new CVs. For creating organic, flowing shapes where smooth transitions are critical.
Keep Originals Retains the original curves in the scene after the new attached curve is created. For non-destructive workflows or when you want to experiment without losing your source.

Practical Tips for Seamless Curve Attachment

  • Closest Endpoints Matter: Maya tries to attach the closest available endpoints. If your curves are far apart or oriented unexpectedly, the result might not be what you intended.
  • Visualize Curve Direction: Use Display > NURBS > Curve Origin or Display > NURBS > Curve CVs to see the start and end of your curves. If they point away from each other at the intended join point, you might need to use Curves > Reverse Direction on one of them.
  • Clean Up History: After attaching, the new curve retains an input history. For simpler scenes and better performance, you might want to delete its history (Edit > Delete by Type > History) once you're satisfied with the result.
  • Single Output Curve: The Attach command typically creates one new curve. If you select multiple curves that aren't adjacent, it might attach them in an unexpected order, or you might need to perform multiple attach operations.

Related: Attaching Surfaces in Maya

Similar to curves, Maya also provides functionality to combine surfaces. To join two surfaces at their closest edges, you would select the surfaces and then choose Surfaces > Attach. This command is used to move the surfaces together and merge them, creating a continuous surface from two separate ones. This is particularly useful in NURBS modeling for creating complex organic forms.

Troubleshooting Common Issues

  • Curves don't join: Ensure the curves are selected, and check their proximity. If they are far apart, they might not attach as expected.
  • Unexpected shape after attaching: This often happens if the "Attach Method" (Connect vs. Blend) isn't suited for your desired outcome, or if curve directions are opposing at the join points. Try reversing a curve's direction.
  • Too many CVs/unnecessary complexity: If using "Blend," Maya might add more CVs to create a smooth transition. Consider simplifying the curve afterward using Curves > Rebuild if the complexity is too high.

By mastering the Attach command, you gain greater control over creating and refining complex geometries in Maya, making it a cornerstone for advanced modeling tasks.