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Can you make zero tick farm in Minecraft Java?

Published in Minecraft Automation 4 mins read

No, zero-tick farms are no longer functional in Minecraft Java Edition as they were patched out in version 1.16.

For many players seeking hyper-efficient resource generation, zero-tick farms were a staple in earlier versions of Minecraft Java. These ingenious contraptions exploited a game mechanic that allowed certain plants to grow instantaneously. However, this highly effective farming method was removed, significantly changing how players approach large-scale automation.

What Were Zero-Tick Farms?

Zero-tick farms were a category of highly efficient automated farms that capitalized on a specific game quirk. This glitch allowed certain plant types to experience growth without waiting for a game "tick" — the internal update cycle that governs most in-game actions, including plant growth. The result was near-instantaneous, continuous harvesting, offering unparalleled rates for specific resources.

Crops Affected by Zero-Ticking:

Zero-ticking famously enabled incredibly fast production for a variety of crops, including:

  • Bamboo
  • Cactus
  • Chorus Plant
  • Kelp
  • Sugar Cane
  • Twisting Vines
  • Weeping Vines

These farms were particularly popular for producing massive amounts of sugar cane for paper and rockets, bamboo for fuel and scaffolding, and kelp for dried kelp blocks, a highly efficient fuel source.

The Patch: Java Edition 1.16

The era of zero-tick farms came to an end with the release of Minecraft Java Edition 1.16: The Nether Update. With this major update, the underlying mechanics that allowed for zero-tick growth were specifically addressed and patched. This change was implemented to balance gameplay and remove unintended exploitations of game mechanics, ensuring that plant growth adhered to the intended tick-based system.

Impact on Farming Strategies:

The removal of zero-tick farms forced players to adapt their farming strategies, moving towards more conventional, albeit slower, automated systems. While still efficient, these newer designs require more careful planning around standard plant growth rates and redstone timing.

Modern Automated Farming Methods

Even without zero-tick mechanics, efficient large-scale farms are still very much possible in Minecraft Java. Players now rely on a combination of redstone automation and game mechanics like villager interactions to achieve high yields.

Standard Automated Farms

These farms use observers to detect growth and pistons to break blocks, coupled with water streams or hoppers for item collection. They are the backbone of most large-scale production.

  • Sugar Cane & Bamboo Farms: Utilize observers to detect when plants grow to two blocks high, triggering pistons to break the upper blocks. Water streams collect the drops. Learn more about automated farms.
  • Kelp Farms: Similar to sugar cane, observers detect kelp growth, and pistons break the stalk. Water currents carry the kelp to a collection point.
  • Cactus Farms: Simple designs where growing cactus blocks break against adjacent solid blocks, with collection beneath.
  • Crop Farms (Wheat, Carrots, Potatoes): Often employ villagers who farm and replant, with automated collection systems.

Villager-Based Farms

Villagers are incredibly useful for automating various crop farms. Farmers (villagers with a hoe as their job site block) will harvest and replant crops within their range, and can even be encouraged to throw excess produce to other villagers (or hoppers disguised as villagers).

  • Efficient Crop Production: Villager farmers can continuously produce crops like wheat, carrots, potatoes, and beetroots.
  • Automatic Collection: Hoppers placed under the farming area can collect items that villagers either drop or throw.

Bonemeal Farms

For crops that can be grown with bonemeal, such as trees, cocoa beans, or various flowers, specialized bonemeal farms can achieve very high rates. These rely on efficient mob farms (or composters) to generate large quantities of bonemeal, which is then automatically applied using dispensers.

Comparison: Zero-Tick vs. Standard Automated Farms

Here’s a quick overview comparing the defunct zero-tick farms with current standard automated farming methods:

Feature Zero-Tick Farms (Pre-1.16) Standard Automated Farms (Post-1.16)
Growth Speed Instantaneous/Near-instant (highest possible) Tick-based (natural game speed, but automated)
Resource Efficiency Extremely high yield per minute High yield per minute (limited by natural growth rates)
Redstone Complexity Often required precise, complex timing/block manipulation Can range from simple to moderately complex
Resource Requirements Moderate to high for the initial build Moderate
Target Crops Bamboo, Cactus, Chorus Plant, Kelp, Sugar Cane, Vines Most growable crops, including those previously zero-ticked
Current Status Patched and non-functional in Java Edition 1.16 and later Fully functional and widely used

While the blazing speeds of zero-tick farms are a thing of the past, the ingenuity of the Minecraft community has ensured that highly productive and efficient automated farms remain a cornerstone of advanced gameplay.