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How long is 1 second in Minecraft ticks?

Published in Minecraft Game Mechanics 2 mins read

In Minecraft, 1 second is exactly 20 Minecraft ticks.

Minecraft operates on a fixed internal clock that dictates the speed of nearly all in-game processes. This internal measurement unit is known as a "tick."

Understanding Minecraft Ticks

A Minecraft tick is the fundamental unit of time within the game's engine. It's how the game tracks and updates everything, from mob movements and plant growth to redstone circuits and weather patterns.

Key characteristics of Minecraft ticks:

  • Fixed Rate: The game runs at a consistent rate of 20 ticks per second. This stable rate ensures that gameplay elements behave predictably across different systems.
  • Tick Duration: Because there are 20 ticks in one second, each individual tick lasts for 0.05 seconds, or 50 milliseconds.
  • Game Performance: If a server or computer struggles to keep up with the 20 ticks per second rate, it can lead to "tick lag," where the game world slows down or becomes unresponsive.

Tick Rate and Real-World Time

The relationship between Minecraft ticks and real-world time is straightforward and consistent:

Unit of Time Equivalent in Minecraft Ticks
1 second 20 ticks
1 minute 1200 ticks (20 ticks/sec * 60 sec/min)
1 hour 72,000 ticks (1200 ticks/min * 60 min/hr)
1 in-game day 24,000 ticks (equivalent to 20 real-world minutes)

This precise timing is crucial for many game mechanics, including the progression of the day-night cycle, which takes exactly 24,000 ticks (20 minutes of real time) to complete.

Practical Implications of Ticks

Understanding the tick system can be beneficial for players, especially those involved in complex redstone contraptions or large-scale farms. The timing of various in-game events is directly tied to ticks:

  • Redstone Circuits: Delays in redstone repeaters are measured in ticks. A default repeater adds a 1-tick delay, and it can be set up to a 4-tick delay.
  • Farming: The growth rate of crops, trees, and other plants is determined by random tick updates, which occur periodically.
  • Mob Spawning and Despawning: The game checks for mob spawning and despawning conditions based on the tick rate.
  • Entity Physics: The movement and interactions of players, mobs, and items are all processed with each tick.

For more detailed information on game mechanics and ticks, you can refer to the Minecraft Wiki.