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How Far Can Mobs Fall Without Dying?

Published in Minecraft Mob Mechanics 3 mins read

Mobs in Minecraft can survive varying fall distances depending on their type, health, and whether they are equipped with armor, but most common hostile mobs can safely survive a fall of up to 23 blocks.

Understanding Fall Damage in Minecraft

In Minecraft, fall damage is calculated based on the distance a mob falls. Damage is applied starting from the fourth block of a fall. For every block fallen beyond the third, a certain amount of damage is inflicted. Different mobs have different health pools, which directly impacts how much fall damage they can withstand before being defeated.

Maximum Non-Lethal Fall Distances for Mobs

The maximum distance a mob can fall without dying is one block less than the distance required to kill it. This is crucial for designing mob grinders where you want mobs to survive a fall with very low health, making them easy to eliminate for experience and drops.

Here's a breakdown for common hostile mobs:

Mob Type Minimum Lethal Fall Distance Maximum Safe Fall Distance (Without Dying)
Most Common Hostile Mobs 24 blocks 23 blocks
(e.g., Zombies, Skeletons, Creepers, Spiders, Endermen)
Witches 30 blocks 29 blocks
  • Most Common Hostile Mobs: Mobs like zombies, skeletons, creepers, spiders, and endermen typically die when falling 24 blocks or more. This means they can fall up to 23 blocks and still survive, albeit with significant health loss.
  • Witches: Due to their higher health, witches are more resilient to fall damage. They require a fall of 30 blocks to be killed, meaning they can survive a fall of up to 29 blocks.

Factors Affecting Fall Distance and Survival

Several factors can influence how far a mob can fall without dying:

  • Mob Health: Mobs with higher health points, like witches, can naturally withstand more fall damage, requiring a greater fall distance to be lethal.
  • Equipped Armor: Some mobs, such as zombies and skeletons, can spawn with armor, including boots enchanted with Feather Falling. Armor reduces incoming damage, and Feather Falling specifically mitigates fall damage. If a mob is wearing such armor, it will be able to survive a fall from a greater height than usual. This variability can impact the efficiency of mob grinders designed for specific fall distances.
  • Game Difficulty: While fall damage calculation itself isn't directly affected by game difficulty, the overall health and behavior of mobs can subtly influence interactions within a mob farm.

Understanding these distances is vital for players designing mob grinders or traps, allowing them to precisely control the amount of damage mobs take from falls, ensuring they survive at low health for efficient elimination.