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What fall damage kills zombies?

Published in Minecraft Mob Mechanics 3 mins read

Lethal Fall Height for Zombies in Minecraft

To kill a zombie with fall damage in Minecraft, a 24-block drop is generally required. This height causes sufficient damage to eliminate most common hostile mobs, including zombies.

Understanding Fall Damage in Minecraft

In Minecraft, fall damage is calculated based on the distance a mob falls. Unlike direct damage values, players and mobs typically calculate lethal fall damage in terms of the vertical blocks descended.

For most standard hostile mobs, a fall from 24 blocks or higher will result in their death. This is because a 24-block drop inflicts 23 points of fall damage (1 damage per block after the first 3 blocks), which is enough to kill mobs with 20 health points (like zombies).

Factors Affecting the Required Drop Height

While 24 blocks is the standard, certain conditions can alter the required lethal fall height for zombies:

  • Feather Falling Enchantment: Zombies can occasionally spawn wearing boots enchanted with Feather Falling. This enchantment significantly reduces fall damage taken, meaning a zombie equipped with such boots would require a greater fall distance to be killed.
  • Armor: Similarly, zombies can spawn with other pieces of armor (helmets, chestplates, leggings). Armor reduces all incoming damage, including fall damage. A zombie wearing armor will require a taller fall to accumulate enough damage to be killed.

These variations mean that while 24 blocks is a reliable baseline, for absolute certainty in automated systems like mob grinders, some players might opt for a slightly taller drop or incorporate a final blow mechanic.

Practical Applications: Mob Grinders

Understanding the exact fall height needed to kill zombies is crucial for designing efficient mob grinders:

  • Item Farms: For mob farms designed purely for item drops, a fall greater than or equal to 24 blocks is ideal. This ensures that zombies (and most other common hostile mobs) are killed by the fall damage, allowing their drops to be collected automatically.
  • XP Farms: If the goal is to create an experience (XP) farm, mobs need to be brought down to very low health so that a player can finish them off with a single hit (e.g., with a hand or a low-damage weapon) to collect the XP orbs. For zombies, a fall of 22 blocks is often used. This leaves them with just 1 heart of health, making them easily dispatchable for XP gain.

Comparative Drop Heights for Common Hostile Mobs

The fall height required can vary slightly between different mob types due to their differing health pools:

Mob Type Required Drop Height (Blocks) Notes
Zombies 24 Varies if zombie spawns with Feather Falling or armor.
Skeletons 24 Varies if skeleton spawns with Feather Falling or armor.
Creepers 24 Standard for most common hostile mobs.
Spiders 24 Standard for most common hostile mobs.
Witches 30 Higher health requires a greater fall.

Knowing these exact heights allows for precise and effective mob farm constructions, whether for automated item collection or for an easy source of experience points.