Ora

What are the 5 Steps of a Design Sprint?

Published in Product Development Sprint 4 mins read

A Design Sprint is a time-constrained, five-phase process that uses design thinking to reduce the risk when bringing a new product, service, or feature to market. It typically involves a small team intensively focusing on a problem to rapidly prototype and test solutions.

The five core steps of a Design Sprint are:

1. Understand and Define the Challenge

This initial phase focuses on gaining a deep understanding of the problem space, the target users, and the business goals. It involves collaboration among team members to build a shared knowledge base, ensuring everyone is aligned on the specific challenge to be addressed. The goal is to clearly define the problem and identify a specific target for the sprint.

  • Activities often include:
    • Mapping out the user journey.
    • Interviewing subject matter experts.
    • Defining the long-term goal.
    • Identifying sprint questions (risks or assumptions to be validated).

2. Sketch Variants and Solutions

Once the challenge is understood, the team moves to individually generating a wide array of potential solutions. This step emphasizes individual ideation rather than group brainstorming to encourage diverse ideas and prevent groupthink. The focus is on quantity and variety of concepts.

  • Activities often include:
    • "Crazy Eights" – rapidly sketching eight variations of an idea in eight minutes.
    • Detailed solution sketching, which often includes a title, a three-panel storyboard, and notes.

3. Decide the Direction / Concept

After generating numerous ideas, the team collectively reviews and critiques the sketches. The objective is to select the most promising concept or a combination of ideas that will be prototyped and tested. A facilitator typically guides this process to ensure fair evaluation and a clear decision.

  • Activities often include:
    • Gallery Walk: Displaying all sketches anonymously for review.
    • Heat Map: Team members use stickers to highlight interesting parts of sketches.
    • Straw Poll: Each person votes for their favorite solution.
    • Supervote: The decider (a key stakeholder) makes the final selection.

4. Create a Prototype / Mockup

With a chosen solution, the next step is to quickly build a realistic prototype or mockup that can be tested with users. The key here is to create something that looks and feels real enough for users to react genuinely, without investing excessive time or resources into a fully functional product. The prototype is a facade designed to answer specific sprint questions.

  • Activities often include:
    • Dividing tasks among team members (e.g., creating screens, writing text).
    • Using tools like Figma, InVision, or even simple drawing apps to rapidly build interactive mockups.
    • Focusing on the critical path identified in the "decide" phase.

5. Validate / Test

The final and crucial step involves testing the prototype with real target users. This is where the team gathers critical feedback to validate assumptions, identify usability issues, and determine if the proposed solution effectively addresses the initial challenge. The insights gained here inform future iterations.

  • Activities often include:
    • Conducting one-on-one user interviews where participants interact with the prototype.
    • Observing user behavior and listening to their feedback.
    • Synthesizing findings to identify patterns and key learnings.

These five steps provide a structured framework for rapidly addressing complex challenges and making informed decisions in product development.

Summary of Design Sprint Steps

Step Description Key Objective
1. Understand and Define Build a shared knowledge base and clearly define the problem and target. Align the team and specify the challenge.
2. Sketch Variants Individually generate a wide range of diverse solutions. Generate a large quantity of unique ideas.
3. Decide Direction Review, critique, and select the most promising solution or concept. Choose the best idea to prototype.
4. Create Prototype Rapidly build a realistic, testable version of the chosen solution. Create a tangible artifact for user testing.
5. Validate / Test Test the prototype with real users to gather feedback and validate assumptions. Learn from users and validate the solution's effectiveness.