No, Warden has never been a 3-speed operator in Tom Clancy's Rainbow Six Siege. His speed and armor rating have seen one significant adjustment since his release, but he has always remained a slower, more deliberate operator.
Warden's Tactical Evolution in Rainbow Six Siege
Warden, a defender, was designed with a unique gadget (Glance Smart Glasses) that allows him to see through smoke and become immune to flash effects while standing still. His speed and armor ratings have been adjusted to better complement his intended playstyle and weapon loadout.
Upon his initial release, Warden was introduced as a 3-armor, 1-speed operator. This made him one of the slowest operators in the game, emphasizing a more static, anchor-like defensive role. However, the developers soon recognized that his weapon kit—which includes the MPX submachine gun and the M590A1 shotgun—would be better suited for a more active, although not high-speed, playstyle.
Consequently, Warden's attributes were updated, changing him to a 2-armor, 2-speed operator. This adjustment provided him with increased mobility, allowing players to position him more effectively and rotate quicker to respond to threats, without making him a fast-roaming operator. This change aimed to better align his movement capabilities with the close-to-medium range engagement potential of his weapons.
The following table summarizes Warden's speed and armor evolution:
Attribute | Initial Release (Operation Phantom Sight) | Current State |
---|---|---|
Armor | 3 (Heavy) | 2 (Medium) |
Speed | 1 (Slow) | 2 (Medium) |
This 2-armor, 2-speed status has been his consistent state since the adjustment. More recently, enhancements to his kit, such as the addition of a 1.5x zoom option for his MPX, have further solidified his position as a valuable operator, capable of holding angles and engaging effectively within his medium speed capabilities.