Ora

What are maximal coordinates in robotics?

Published in Robotics Kinematics 5 mins read

Maximal coordinates in robotics refer to a method of describing the configuration of a multi-body system where each individual rigid body is treated as having its full six degrees of freedom (three for position and three for orientation), and the connections between these bodies (such as joints) are explicitly defined through mathematical constraint equations.

Understanding Maximal Coordinates

In the context of multi-body systems, such as a robotic arm composed of multiple links and joints, maximal coordinates represent the six degrees of freedom of each body in an articulated structure. This approach treats each link independently, as if it could move freely in space, and then the connections between bodies (joints) are expressed by explicit joint constraints.

The Concept of Six Degrees of Freedom (6-DOF)

A rigid body in three-dimensional space has six degrees of freedom. This means its position and orientation can be fully described by six independent parameters:

  • Three Translational Degrees of Freedom: These describe the body's position in space along three independent axes, typically represented by its x, y, and z coordinates.
  • Three Rotational Degrees of Freedom: These describe the body's orientation around three independent axes, often referred to as roll, pitch, and yaw, or represented by quaternions or rotation matrices.

Explicit Joint Constraints

When using maximal coordinates, joints are not implicitly built into the coordinate system. Instead, they are represented as a set of algebraic equations that constrain the relative motion between connected bodies. For example:

  • Revolute (Hinge) Joint: This type of joint allows rotation about a single axis but constrains the relative position and rotation around two other axes. It removes 5 degrees of freedom between the two connected bodies.
  • Prismatic (Slider) Joint: This joint allows translation along a single axis but constrains the relative position along two other axes and all three rotational degrees of freedom. It also removes 5 degrees of freedom.
  • Fixed Joint: This effectively glues two bodies together, removing all 6 degrees of freedom between them.

These constraint equations must be continuously satisfied during simulation or analysis, which often requires specialized numerical methods.

Maximal vs. Minimal (Generalized) Coordinates

It's helpful to contrast maximal coordinates with minimal, or generalized, coordinates.

Feature Maximal Coordinates Minimal (Generalized) Coordinates
Description Each body has 6-DOF, with joint connections explicitly defined by constraint equations. Directly represent the system's true, independent degrees of freedom, where joint constraints are implicitly embedded in the choice of coordinates.
Dimensionality Higher, as it includes variables for all 6-DOF of each body, even if many are constrained. Lower, as it only uses enough variables to describe the system's actual independent motions (e.g., joint angles for a robotic arm).
Equations of Motion More complex to formulate and solve due to the presence of algebraic constraint equations alongside differential equations. Simpler to formulate (e.g., using Euler-Lagrange equations), resulting in a set of ordinary differential equations without algebraic constraints.
Use Cases Multi-body dynamics simulation, general-purpose physics engines, scenarios where bodies might detach or new connections form. Often used when the topology of the system can change dynamically. Robot control, trajectory planning, inverse kinematics, and situations where the system's topology is fixed and well-understood. Preferred for computational efficiency when constraints are rigid and known.
Complexity Simpler to define individual body kinematics and apply generic physics rules, but computationally intensive to enforce constraints. Requires more effort to define the kinematic and dynamic relationships for complex systems, but leads to more computationally efficient forward dynamics once set up.

Advantages and Disadvantages

Advantages

  • Modularity: Easy to define individual bodies and their properties, making it straightforward to add, remove, or modify components of the articulated system.
  • Generality: Well-suited for general multi-body dynamics algorithms and physics engines that need to handle arbitrary connections and potential disconnections.
  • Simpler Body Kinematics: The pose of each body can be described independently, which can simplify some aspects of collision detection and force application.

Disadvantages

  • High Dimensionality: The number of variables can be very large, leading to computationally expensive calculations, especially for systems with many bodies.
  • Constraint Stabilization: Enforcing the explicit joint constraints numerically without accumulating errors can be challenging and requires sophisticated stabilization techniques (e.g., Baumgarte stabilization, projection methods).
  • Computational Cost: Solving the coupled differential-algebraic equations (DAEs) that arise from maximal coordinates and constraints is generally more computationally intensive than solving ordinary differential equations derived from minimal coordinates.

Practical Applications in Robotics

Despite their complexity, maximal coordinates are widely used in several areas of robotics and simulation:

  • Physics Engines and Simulators: Many commercial and open-source physics engines (e.g., Bullet Physics, ODE, MuJoCo) utilize formulations based on maximal coordinates internally. This allows them to simulate complex interactions, including collisions, contacts, and various joint types, without needing to redefine the system's equations for every configuration.
  • Complex Articulated Systems: For robots with a high number of links, or systems with variable topology (e.g., modular robots, reconfigurable systems, or even humanoids where contact points change), maximal coordinates offer a flexible framework.
  • Collision Detection and Response: Since each body's pose is explicitly tracked, collision detection and the application of contact forces are often more straightforward to implement within a maximal coordinate framework.
  • Digital Prototyping and Virtual Reality: In applications where real-time interactive simulation of complex mechanical assemblies is required, maximal coordinate approaches provide the necessary flexibility.