In Rocket League, a Matchmaking Rating (MMR) of 999 corresponds to the Champion I rank, specifically Division II.
Understanding Rocket League Ranks and MMR
Rocket League employs a dynamic skill rating system, known as MMR, to categorize players into various competitive ranks. This numerical value adjusts after each match, increasing with wins and decreasing with losses, serving as a direct indicator of your performance and skill level. Your MMR determines your placement within the ranking structure, which is further broken down into major ranks (like Diamond or Champion) and smaller divisions (I, II, III, IV) within each rank.
Detailed Rank Breakdown for 999 MMR
An MMR of 999 places a player squarely within the Champion I rank. More precisely, it falls into Division II of Champion I. Achieving Champion I signifies a considerable level of mastery in Rocket League, positioning players among a select portion of the competitive community.
To provide context, here's a breakdown of the MMR ranges for Champion I and surrounding ranks, including their approximate player distribution:
Rank Tier | Division | MMR Range | Total Players Tracked | Player Percentage (of total) |
---|---|---|---|---|
Champion I | Division I | 995 — 998 | ||
Champion I | Division II | 999 — 1,017 | 29,568 | 1.22% |
Diamond III | Division I | 935 — 938 | ||
Diamond III | Division II | 939 — 957 | 55,277 | 2.28% |
Diamond II | Division I | 875 — 878 | ||
Diamond II | Division II | 879 — 897 | 101,178 | 4.17% |
Diamond I | Division I | 815 — 818 | ||
Diamond I | Division II | 819 — 837 | 183,495 | 7.56% |
Note: The "Total Players Tracked" and "Player Percentage" figures represent the entire rank tier (e.g., Champion I encompasses all divisions within that rank), based on tracked player data.
This table clearly shows that 999 MMR initiates the Champion I, Division II range, indicating advancement beyond Division I and a step closer to higher Champion divisions.