In Summoners War, you generally need 85% Accuracy (ACC) on your debuffers to maximize their effectiveness. Any Accuracy stat above 85% is considered a waste due to the game's underlying resistance mechanics.
Understanding Accuracy and Resistance
Accuracy (ACC) and Resistance (RES) are crucial stats that determine the success rate of status effects (debuffs) in Summoners War. When your monster attempts to apply a debuff, the game performs a check to determine if the debuff lands or is resisted.
- Accuracy: Your monster's ACC stat increases the chance of landing a debuff.
- Resistance: The enemy monster's RES stat increases the chance of resisting a debuff.
The fundamental interaction suggests that higher ACC against lower RES leads to more successful debuffs. However, there's a critical hidden mechanic that impacts this calculation.
The 85% Accuracy Rule
Even if your monster has 100% Accuracy and the enemy has 0% Resistance, there is always a minimum chance for the debuff to be resisted. This is because all monsters inherently possess a 15% base resistance to debuffs. This means that no matter how high your monster's Accuracy is, there will always be at least a 15% chance that the debuff will be resisted.
Why 85% is the Effective Cap:
Because of this innate 15% resistance that every monster possesses, increasing your monster's Accuracy beyond 85% provides no further benefit in overcoming an opponent's Resistance. For example:
- If your monster has 85% ACC and attempts to apply a debuff, the check effectively subtracts the enemy's Resistance from your Accuracy. But even if the enemy's RES is very low, the debuff will still have a minimum 15% chance of being resisted.
- If your monster has 100% ACC and the enemy has 0% RES, there's still a 15% chance the debuff will be resisted, as it's the game's minimum resistance floor.
In essence, an Accuracy stat exceeding 85% effectively becomes useless, as it cannot counteract this irreducible minimum resistance threshold.
Practical Application for Your Monsters
When building your monsters in Summoners War, especially those whose primary role is to apply debuffs (e.g., stunners, attack breakers, defense breakers, unrecoverable appliers), focus on reaching around 85% Accuracy.
Key Considerations for Rune Building:
- Prioritize Debuffers: Monsters like Veromos (stun/dot), Loren (defense break/slow/unrecoverable), or Spectra (slow/attack bar decrease) greatly benefit from having their Accuracy close to 85%.
- Balance Stats: While 85% ACC is ideal for debuffers, it's crucial not to sacrifice other critical stats like Speed, HP, Defense, or Critical Damage if they are more important for the monster's overall role. For instance, a pure damage dealer might only need minimal ACC or none at all, depending on their skills and the content.
- Content Specifics:
- PvE (Dungeons & Raids): Bosses often have high base Resistance. Aiming for 85% ACC on your relevant monsters ensures you have the best possible chance to land crucial debuffs against them.
- PvP (Arena & Guild War): Enemy monsters in player-vs-player content can have highly variable Resistance stats. Having 85% ACC gives your debuffers the highest possible success rate against most opponents, acknowledging the inherent 15% resist chance that always exists.
- Rune Allocation: Utilize rune sub-stats and main stats (e.g., Slot 4 ACC%) to achieve your target Accuracy. If you find your monster's Accuracy going significantly over 85% from substats, you might consider optimizing by swapping a rune for one that offers more beneficial stats like speed, survivability, or damage.
By understanding and adhering to the 85% Accuracy rule, you can optimize your monster builds and rune sets, ensuring your debuffers are as effective as possible without wasting valuable sub-stats on excessive Accuracy.