To manage your project's service configurations in Unity, you access and select Editor Environments directly within the Project Settings. This allows you to define and switch between different environment settings, such as development, staging, or production configurations, for various Unity services.
Selecting an Editor Environment in Unity
You can easily select a specific Editor Environment for your project by navigating through Unity's Project Settings. This process is crucial for managing how your project interacts with services under different configurations.
Here's a step-by-step guide:
- Open Project Settings: In the Unity Editor, go to the top menu bar and select Edit > Project Settings...
- Navigate to Services: In the Project Settings window, from the left-hand navigation menu, click on Services.
- Access Environments: Within the Services section, locate and select the Environments tab.
- Choose Your Environment: In the Editor Environment field, you will find a dropdown menu. Click on this menu and select the environment you wish to use for your current project setup.
This action immediately applies the chosen environment's configurations to your Unity Editor session, affecting how your project interacts with integrated Unity services. For more detailed information on Project Settings, you can refer to the Unity Project Settings documentation.
Understanding "Environment" in Unity
The term "environment" in Unity can refer to several different aspects beyond just Editor Environments. Understanding these distinctions helps in managing your project effectively.
1. Editor Environments (Service Configurations)
As detailed above, these are configurations managed within Project Settings under Services > Environments. They are primarily used for:
- Service Integration: Managing different API keys, endpoints, or settings for Unity services (e.g., Cloud Save, Analytics, Authentication) across various development stages (development, testing, production).
- Workflow Customization: Tailoring how your project behaves when interacting with these services based on the selected environment.
2. Scene Environments (Visual and Physical Aspects)
This refers to the visual and physical properties of your game world within a specific scene. These include:
- Lighting: Global illumination, skyboxes, ambient light, and light probes that define the overall mood and visibility.
- Fog: Atmospheric effects that add depth and distance perception.
- Post-processing: Effects like bloom, color grading, and anti-aliasing that enhance the final rendered image.
- Physics Settings: Gravity, collision layers, and other physical properties that govern object behavior.
You can adjust scene environment settings through:
- Lighting Window: Access via Window > Rendering > Lighting. This window allows you to configure lighting, skybox, and fog settings. For more details, consult the Unity Lighting documentation.
- Post-processing Volumes: Add a Volume component to a GameObject and create a new Profile to define post-processing effects.
- Physics Settings: Found under Edit > Project Settings... > Physics (or Physics 2D).
3. Runtime Environments (Build & Platform Settings)
This encompasses the configurations related to how your game runs on different platforms or devices after it's built.
- Build Settings: You define your target platform (PC, Mac & Linux Standalone, Android, iOS, WebGL, etc.), scene inclusion, and player settings. Access via File > Build Settings...
- Player Settings: Located within Project Settings under Player, these settings allow you to configure aspects like company name, product name, icons, splash screen, and platform-specific rendering or API options.
4. Package Manager Environments
This refers to managing external packages and their versions within your project. The Unity Package Manager (UPM) allows you to add, remove, and update packages from Unity's registry, local disk, or custom registries.
- Accessing UPM: Go to Window > Package Manager. Here, you can browse available packages and manage your project's dependencies.
By understanding and utilizing these different types of "environments," you gain comprehensive control over your Unity projects, from service integration to visual fidelity and platform deployment.