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How do I add content to Unreal Engine 4?

Published in Unreal Engine Content Management 5 mins read

To add content to Unreal Engine 4, you can utilize various methods ranging from built-in Starter Content and Feature Packs to importing your own custom assets or integrating resources from the Unreal Engine Marketplace.

Getting Started: Adding Content to Your UE4 Project

Whether you're starting a new project or expanding an existing one, knowing how to efficiently add content is crucial for populating your virtual worlds.

1. Adding Starter Content or Feature Packs

Unreal Engine provides pre-made asset collections, known as Starter Content and Feature Packs, which are excellent for quickly prototyping and learning. These packs include common assets like basic shapes, materials, textures, and even character blueprints.

Here’s how to add them:

  1. Open Your Project: Launch your Unreal Engine 4 project.
  2. Access Content Browser: In the Unreal Editor, locate the Content Browser window.
  3. Initiate Addition: Click the Add/Import button (often displayed as a green button with a plus sign) in the Content Browser.
  4. Select Pack Type: From the dropdown menu, choose Add Feature or Content Pack.
  5. Choose Your Pack: A new window will appear.
    • Content Packs: Select options like "Starter Content" for a general set of assets. You might also choose between Mobile or PC optimized versions depending on your project's target platform.
    • Feature Packs: These provide game-specific templates, such as "First Person" or "Third Person" character setups, complete with necessary blueprints and animations.
  6. Add to Project: Click the Add to Project button.
  7. Locate Assets: Once added, all the new assets will be organized within their respective folders (e.g., "StarterContent") inside your Content folder in the Content Browser.

2. Importing Custom Assets

For unique environments and characters, you'll often need to import assets created outside Unreal Engine using software like Blender, Maya, Photoshop, or Substance Painter.

  • Supported File Types: Unreal Engine supports a wide array of formats, including:

    • Meshes: .FBX (recommended for static meshes and skeletal meshes)
    • Textures: .TGA, .PNG, .JPG, .BMP, .EXR
    • Audio: .WAV
    • Animations: .FBX
    • Videos: .WMV, .MP4 (for media playback)
  • Import Process:

    1. Open Content Browser: Navigate to the desired folder within your Content Browser where you want to import the assets.
    2. Drag and Drop: The simplest method is to directly drag and drop your asset files (e.g., an .FBX file) from your operating system's file explorer into the Content Browser.
    3. Use Import Button: Alternatively, click the Add/Import button in the Content Browser and select Import to (Current Folder Name). Browse to your asset files and select them.
    4. Adjust Import Settings: Depending on the asset type (mesh, texture, animation), an import options dialog will appear. Review and adjust settings like:
      • For Meshes: Static Mesh Settings, Skeletal Mesh Settings, Material Import Method, Texture Import Method.
      • For Textures: Texture Group, Compression Settings, sRGB (for color data).
    5. Finalize Import: Click Import or Import All if you're importing multiple files.

3. Utilizing the Unreal Engine Marketplace

The Unreal Engine Marketplace is a vast resource for high-quality assets, templates, plugins, and tools, often created by professional artists and developers.

  • Browse and Purchase:
    1. Access Marketplace: You can access the Marketplace directly from the Epic Games Launcher. Navigate to the "Marketplace" tab.
    2. Find Content: Browse categories, search for specific assets, or check out free content available each month.
    3. Purchase/Add to Cart: Once you find content you like, you can purchase it or add it to your cart.
  • Add to Project:
    1. Library: After purchasing, the content will appear in your "Library" within the Epic Games Launcher.
    2. Add to Project: For each asset, you'll see an Add to Project button. Click it.
    3. Select Project: Choose the Unreal Engine 4 project you want to add the content to from the list of your available projects.
    4. Confirm: The content will be downloaded and integrated into your chosen project, typically appearing in a dedicated folder (e.g., "MarketplaceAssets" or a folder named after the pack) within your project's Content folder.

4. Migrating Assets Between Projects

If you've created or used assets in one Unreal Engine project and want to transfer them to another, the migration tool is your best friend.

  1. Open Source Project: Open the project containing the assets you wish to migrate.
  2. Select Assets: In the Content Browser, select all the assets (meshes, materials, blueprints, etc.) you want to move. You can select multiple by holding Ctrl and clicking.
  3. Right-Click and Migrate: Right-click on any of the selected assets. From the context menu, choose Asset Actions > Migrate.
  4. Confirm Dependencies: A dialog will show all dependent assets that will also be migrated (e.g., if you migrate a mesh, its materials and textures will also be listed). Click OK.
  5. Choose Destination: A folder browser will appear. Navigate to the Content folder of your target Unreal Engine 4 project and click Select Folder.
  6. Migration Complete: Unreal Engine will copy all selected assets and their dependencies to the target project's Content folder, maintaining their original folder structure.

By understanding and utilizing these methods, you can effectively populate your Unreal Engine 4 projects with a rich variety of content, bringing your game ideas to life.